//----------------------------------------------
//            NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------

using UnityEngine;

/// <summary>
/// Tween the object's position, rotation and scale.
/// </summary>

[AddComponentMenu("NGUI/Tween/Tween Transform")]
public class TweenTransform : UITweener
{
	public Transform from;
	public Transform to;
	public bool parentWhenFinished = false;

	Transform mTrans;
	Vector3 mPos;
	Quaternion mRot;
	Vector3 mScale;

	/// <summary>
	/// Interpolate the position, scale, and rotation.
	/// </summary>

	protected override void OnUpdate (float factor, bool isFinished)
	{
		if (to != null)
		{
			if (mTrans == null)
			{
				mTrans = transform;
				mPos = mTrans.position;
				mRot = mTrans.rotation;
				mScale = mTrans.localScale;
			}

			if (from != null)
			{
				mTrans.position = from.position * (1f - factor) + to.position * factor;
				mTrans.localScale = from.localScale * (1f - factor) + to.localScale * factor;
				mTrans.rotation = Quaternion.Slerp(from.rotation, to.rotation, factor);
			}
			else
			{
				mTrans.position = mPos * (1f - factor) + to.position * factor;
				mTrans.localScale = mScale * (1f - factor) + to.localScale * factor;
				mTrans.rotation = Quaternion.Slerp(mRot, to.rotation, factor);
			}

			// Change the parent when finished, if requested
			if (parentWhenFinished && isFinished) mTrans.parent = to;
		}
	}

	/// <summary>
	/// Start the tweening operation from the current position/rotation/scale to the target transform.
	/// </summary>

	static public TweenTransform Begin (GameObject go, float duration, Transform to) { return Begin(go, duration, null, to); }

	/// <summary>
	/// Start the tweening operation.
	/// </summary>

	static public TweenTransform Begin (GameObject go, float duration, Transform from, Transform to)
	{
		TweenTransform comp = UITweener.Begin<TweenTransform>(go, duration);
		comp.from = from;
		comp.to = to;

		if (duration <= 0f)
		{
			comp.Sample(1f, true);
			comp.enabled = false;
		}
		return comp;
	}
}
